Quixx is another dice game, the aim of which is mark off as many numbers as you can on a score sheet. One of the nice things about this game is that everyone participates no matter whose turn it is.
The score sheet has four coloured rows, two of which are numbered from 2 to 12 and two of which are numbered from 12 to 2. You win by marking off as many numbers as possible, but you can only mark off numbers to the right of all the marked off numbers in the same row.
On their turn, the active player rolls six dice — two white ones and four coloured ones, the colours of which correspond to the rows. Any player may choose to mark off the sum of the two white dice on one of their four rows. The active player can also choose to mark off the sum of one coloured die and one white die in the row corresponding to the coloured dice.
If the active player fails to mark off any number, he takes a penalty.
As the rows fill up, it becomes possible to lock them which removes that colour (die and row) from the game. Once two rows are locked, or someone manages four penalties, the game ends and everyone calculates their scores based on the number of digits they have managed to mark off.
As with other dice games in our collection Quixx is an easy to understand game that takes no time to set up and can be played anywhere (as long as you have enough pencils to go around). There’s not much depth to the game and it’s not one that stands up to repeated play, but if you do find yourself with three kids and fifteen minutes to spare, it’s ideal.
I can vaguely remember playing this while stuck in tent waiting for the rain to stop one day, it was quite addictive. I think we ended up betting jelly beans on it.
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It’s a fun game, but I wouldn’t want to start betting on it. Last time we played, I lost three games in a row.
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