Yesterday evening was spent mainly playing board games (and a card game). Specifically, Quoridor, Hive, Onitama and Sushi Go. I have talked about Quoridor in the past and keep meaning to post something about the other games at some point, but for now all I have is an observation about the type of games I enjoy most: Abstract strategy games.
These are games that, in general, have no — or very little — theme. They are also games for which the rules are tend to be very simple allowing for complexity to emerge from the gameplay itself.
The perfect example of this is probably Go, a game that can be summed up with about four rules and one that remains fiendishly to get to grips with. This is a game I started playing about 18 months ago, and I’m still rubbish.
Games with a strong theme can be fun, but for me the emphasis on the theme can get in the way of the gameplay. These games often come with thick, comprehensive rulebooks that attempt to make the theme come to life but which also require you to keep checking the rules. Complex rules can also give rise to ambiguities and, in the worst case, rules-lawyering.
Abstract games avoid many of these problems. A simple and clear set of rules removes ambiguity and, once understood, never need to be looked at again. This allows me to focus purely on the gameplay and become fully absorbed in the complexity that emerges from the game.
These types of games also tend to either remove or minimise luck as a part of the gameplay. When I lose, I can usually see exactly when and why I lost — if not immediately, then eventually. This gives me a clear route towards thinking about strategies and towards improving my game — whatever game that might be.
I’m not particularly exclusive in my game-playing and will try pretty much anything at least once. But over time, I have developed a clear preference for abstract games that allow me to focus entirely on how to beat (or not lose too badly to) my opponent.